If the sheet of a self tacking jib was pulled extreem tight, the jib would flip to the windward side
Sheave only blocks would turn towards the pull direction of the line
Lead car blocks weren't tilted in the pull direction of the sheet
When a block is attached to a line that can't be adjusted, the length of that line will remain fixed. Previously it would stretch when the line that was going through the sheave(s) was pulled.
When sailing offline, the Gennaker, Code 0, Genoa, J1, Mizzen staysail and top sails are dropped in strong wind above 15 m/s. The Gennaker, Code 0, Mizzen staysail are also dropped when sailing upwind at TWA less than 50 degrees
Magnetic declination of the autopilot was inversed
The side hulls will now generate more upwards force to make it easier to lift the mid hull out of the water when the boat heels
When a boat was not set to check the supplies status, but still ran out of water before it ran out of food, it would drop the sails, flip the status "Out of food or water" and was ejected from the event it was participating in.
Slide feature for an instrument value definition didn't work
Adjusted the computation of the airflow to prevent strong curved sails (like a gennaker) from being able to sail upwind
Boats had too much heel when sailing very close to the wind
Sail angle as displayed on screen label wasn't always updated correctly for sails with a boom
Changed the computation of the submerged hull volume and avg. level above water surface to exclude the windward hull of a trimaran. This will make trimarans behave more realistic under heel.
Sails will have a shadow effect on each other. This will make it less favorable to hoist all foresails when going downwind.
Sails that are close together will have a small boosting effect on each other when sailing upwind
Pulling one of the sheets when going downwind will flip the foresail to that side.
Tolerance for running a sail on the windward side has been increased and now depends on the type of sail and the curve depth
Weather helm was computed incorrect when sailing downwind
Port hull of a trimaran submerged under heel, while starboard hull did not
Sail trim in Sunbathing mode on port tack was different from starboard tack
The automatic sheet in Sunbathing mode became unstable in certain conditions
The speed to pull sheets and halyard now also depends on the size of the sail, because it took very long to pull the sheet of a very large sail.
Added air resistance to non-raised sails that lay on deck
Solved an issue where a foresail could not be pulled tighter due to an incorrect minimum angle
The minimum rudder pressure when a boat is drifting is reduced and made relative to the force of the wind.
A furler with a trim line would move with the length of the trim line
Due to an artificial sail efficiency value in Sunbathing and Take it Easy modes (auto trim), the boats could sail at very high speeds in a storm. This artificial boost has been removed.
Boats now use a different way to prevent capsizing: the force in the sail is reduced when heel exceeds 45 degrees. This prevents boats from sailing ultra fast in a storm.
When windward sheet is guided around the mast, it is no longer pulled too far backwards if the mast is further back
Level 1 polar data is automatically gathered when the conditions for collecting data are met (see User Guide)
Level 1 polar data can be reduced when data is collected, although this effect is 3 times less than when a higher speed is recorded.
Level 2 polar data is now gathered when explicitly switched on or when the boat is sailing in a race or challenge
Collecting level 2 polar data can also have a negative impact on the polar speed, although this effect is 5 times less than when a higher speed is recorded. The level 2 polar speed can never be less than the level 1 polar.
A text in the screen will show when the boat is collecting data for level 2 polar
Changed the speedat which rudders turn when using the hotkeys or using the scroll wheel. It now uses the duration as set in the boat designer.
Changed the speed at which rudders return to the center. They now use duration as set in the boat designer. When the boat speed is less than the Archimedean hull speed, the rudder will return slower and when it is more (boat is planing) the rudder will return faster.
Gennaker and Code 0 were not recognized as foresails, which resulted in switching the port and starboard barberhaulers
Made Code 0 slightly less deep by default to allow it to be used at smaller AWA. The actual depth can be set in the boat designer and by adjusting the sail wardrobe of your boat
Windex couldn't be positioned but had to be attached to another hardware item instead
Added simple plastic wind vane and long pennant for Dutch transitional boats to the hardware library
Flags can be scaled now
Added warning messages for unrealistic boat design tweaks
Changed the distribution of average tweak values over boats of the same class
Telltale edits weren't shown in the boat designer
Sail min. angle as set in the boat designer was not applied
Line paths for custom deck layouts weren't saved
Added a function to apply a custom deck layout to a boat design and make it the new default setup for all boats
Improved multihull detection in the boat designer
Overlay textures on movable boatparts can no longer use uv mapping by projection. Only the mesh uv is valid
Trampoline outside the hull is no longer incorporated in calculations in boat designer
Hardware and flags are excluded when taking measurements in the boat designer
Unsubscribing from an event with a team or club boat didn't work
Added the option to select multiple boat designs for a sail event
If a boat can't be loaded due to a configuration error, the loading screen will prompt there was an error after a time out period and then open the "My Boats" screen after 20 seconds to allow you to select another boat instead.
Hardware wasn't attached to specific boat parts anymore after copying a boat design
Check if local cached height map is still up to date was incorrect, resulting in unnecessary downloads
Reduced multiplayer messaging frequency when pulling a trim line
When 2 boats of the same design were close together and 1 boat was using a custom sail texture or color, the other boat would have the same texture/color in its sails
Custom telltale parameters weren't applied to the boat
When a navigation light was already on upon loading the boat, any texture on that same mesh was not loaded.
Failed web requests no longer block other web requests while they wait for a retry
Avatar sunk into the deck upon loading boat
Added a review system for boat designs, deck layouts, liveries and instruments
Newline characters were displayed in the text instead of interpreted
Increased mouse scrollwheel speed on Linux
Abandoned attempts (DNF) are no longer listed in the leaderboard of a challenge
When taking the measurements of a boat design, the rudder connection rods were added to the overall length
The position of the avatar on board was flipped in Z direction, meaning that the bow would slightly rise when the avatar moved forward
The black hole shader didn't implement fog
Nearby fog is reduced to improve visibility on board
Texture rotation and uv changes were not passed on to the shader unless the texture itself was also changed
Auto navigation was sometimes switched off upon loading a boat
Night sky was blurry due to large texture mip map streaming
In the old line system it was possible to attach both a line and another hardware item to a hardware slot. This was unintended. In the new line system this bug was no longer present, but some of the existing boat design hardware configurations still used this possibility. This resulted in detached hardware.
Reefed/non-raised sails used a UV map that didn't match the sail
The performance weight break down now shows boat part ids
When the sheet looses tension, the barber hauler block/ring drops to the deck
When the sheet is inactive because the sail is on the other side, the barber hauler ring/block is moved close to the point where it is pulled to.
Position of lead car with pin was not saved to the server
Area of gaff sail was computed wrong
An error occurred when loading the hull mesh was not completed before the navigation lights were switched back to their last recorded state. This caused a time out.
re-implemented the old-style deck collider, to make walking on deck possible on boats that have not been updated to v1.18
added an optional extra deck collider for walking
halyards remain visible when a sail is stored
The line was animated as if being pulled between a clutch and the winch
The position of a railcar with a pin could not be changed
Sail were raised the 1st time you placed them
The avatar always landed in the center of the boat
Reduced the tolerance for moving outside the deck area
Sheet only went around the mast on 1 side
Added the line name [sail] pull tack
Top sail sheet controls the length of the sail bottom again
Moving the clew up in the boat designer, resulted in a a bigger sail area, because the length of the bottom increased, but since the length of the luff also decreased this was incorrect
Changing length and pin radius in the boat designer didn't have any effect on a wrapped line
When you copied a material in the boat designer, it got the same name as the original, which was confusing
The X-close button of cards on the My Boats screen overlapped with the scrollbar
Improved the rotation of blocks in the direction of the line that goes through
Unused blocks will lie on the deck instead of standing upright
Custom navigation lights only responded upon startup but not when switched on/off later
The base size of a rudder connector was not set after you imported a mesh in the boat designer. As a result the rod did not scale properly in the bot designer.
Added access to the financial transactions window to the Info menu
Changed naming of foresails nr1, nr2, nr3, nr4 to J1, J2, J3, J4
Invisible line point always let the lines collide with the deck, even if this was switched off
Winches placed behind a cleat or clutch were not used when the line was being pulled
Trim lines got length 0 when a 2nd sailor came on board
Overlay textures in sails didn't show
The slots of the guiding rings are now named Hole and Ring, to make the difference more clear
A barberhauler only worked if you used a guiding ring, blocks will do the trick as well now
A new hardware item that had been added since Sailaway was started could not be selected by clicking anymore
Line tangled mess always collided with the deck, this is now optional
Attaching a hardware to slot 1 or 2 of a plain rail car didn't work
The wrong side of running backstays was shown in the Q/E menu
In order to set a reef the boat had to be turned into the wind. This is now changed to a wind angle where you can take the pressure from the sail while still being able to reach for the clew at the end of the boom
Transaction history didn't work since 1.17
Tweak value for y position of ballast only had an effect on the moment of inertia, but not on the actual counterweight for heel.
Tweak values for Foil drag and Wind drag had no effect
Ordering on the boat design marketplace now also depends on the price. If a boat is sold for less than the suggested price, the ranking will be pushed back accordingly.
Added instrument values for hour, minute and seconds in UTC time and boat local time
Deck surfaces that have been made obsolete change color in the boat designer
Added a toggle switch in the boat designer to prevent a section of a line from hanging through
Steel material for lines used wrong shader
Changed the computation of the side-distance of the lateral point for foil force, because side foils countered heel too strongly
Boat Designer Tweak values for: "Foil lift", "Overall stability", "Hull speed barrier", "Dive fwd/lean back" had only limited effect or no effect at all.
Added an extra tweak value for adjusting the counter heel force of side foils
When the last recorded length of the halyard was was taken while the sail was raised, and the sail was removed by the offline sailing routine, it would be raised instantly when it was placed.
With 2 or more persons on board, adjusting a line or foil was constantly returned to a previous value because of the round trip: user adjusts to new value -> new value send to other users -> helmsman receives new value -> helmsman sends all values to everyone -> adjusting user receives all values -> currently being changed value is overwritten by an outdated value that originated from himself
Line highlighting didn't work in earlier builds of 1.17
Boats with a center T-foil failed to float due to an internal error
Added a menu option to donate bubbles
Fixed a sign error in computing the pressure in the sail with a tight sheet downwind
Increased boat heel in very strong wind
Increased the effect of waterballast
Weight of provisions had no effect on moment of inertia
Reordered options in boat popup
Logbook is now also accessible from the boat popup menu
Foresail sheets stay in front of the mast
The angle of the foresail was incorrect directly after loading
Wait time for loading the sea has been sped up
When attaching hardware items to a boat part, it was only possible to select the first boat part of any type
The traveller and leadcar positions where not adjusted in Sunbathing mode
The selection panel for boat types was positioned under the Edit Event screen
The marketplace for instruments only showed 17 instruments
Avatar was able to move outside the deck area, resulting in camera errors
Incorrectly configured trim lines were flooding the log with error messages
The game would also check if sail event course marks were passed when the mark did not belong to the sail event that the current boat was participating in. (Previously loaded sail event courses)
100% fog has been reduced to a more realistic limited visibility. The sail corners did not apply fog in the newer Unity version anymore and remained fully visible regardless of the distance to the camera
Value for accumulated precipitation that was pulled from the server was incorrect
The instruments on the screen and on the boat would sometimes become empty
When creating a new route by clicking in the map popup menu, the boat stalled and you needed to restart
Manually adding waypoints to a route would sometimes mess up the order of the waypoints
The Add button in the select Trim line panel in the boat designer didn't work
When setting up a barberhauler system, the ring will stay in place or falls on the deck while it doesn't yet have a line that goes through it.
The offline sailing routine used a wrong path to read the height map files. This resulted in water that was always deep enough, even if the boat was at the coordinate of the Mount Everest. When coming online, the boat was suddenly in the middle of dry land
New boats have "Stop sailing when out of provisions" switched off by default
Boats stopped sailing below 3 knots when offline
All trim lines are now handled by a new system
Created a new deck collider. All existing boat designs need to be upgraded. Go to the "Boat Designer, LOD" and click on "Trace deck" to generate the collider. Also check if any existing colliders can be removed from your boat designs
For each trim line section you can specify whether it should collide with the deck. You can do this in the "Boat designer, Lines and Hardware" after you've selected a trim line
You can select the name of a line from a listbox, or overrule it if you want. Overruled line names will not be translated
Tension ratio of a line is now shown in the boat designer
Clutches didn't open when operated
It was not possible to specify a knot or terminal for an invisible line point
Removed "Rounded edge collider" from the hardware library
You can apply a name to a sub mesh in the boat designer materials screen for easy reference
Projection method of main texture was changed to "Project from starboard" as soon as the submesh was selected in the Materials section of the Boat Designer.
In order to reef the sail, you need to turn the boat into the wind now
You can already set a reef in the mainsail when it is placed, but not raised yet
There is a new calculation for the CurveFwd value and for the tension on the luff based on the halyard, cunningham and backstays. A mainsail without a cunningham can have 100% luff tension but only 90% curve fwd. A mainsail with cunningham can no longer ease the luff tension with the cunningham to a value below the already set halyard tension
Querying the magnetic declination on the server returned the wrong results
It is no longer possible to show the AR labels on the screen with the K-key when in non-GPS mode
TWD in sky popup menu showed the angle in -180 - 180 degrees instead of 0-360 deg
Audio signals of seamarks in fog were too loud. They now have a logarithmic roll-off
Added a ruler to the binoculars with a mark for each degree
Reduced the Chromatic Aberration effect on clear night skies to give the brightness of the stars on the edges of the screen roughly the same visibility as in the center of the screen
When an instrument was deleted from the dashboard the on board display associated with it wasn't cleared
Added checkboxes to manually overrule the application of the post processing effects: Motion blur, Film grain and Vignette. They are switched on by default
When creating a new route by clicking in the map popup menu, the boat stalled and you needed to restart
Manually adding waypoints to a route would sometimes mess up the order of the waypoints
Fixed a display error in the boat polar diagram
Added a warning in the sail offline panel when the auto navigation is set to AWA
Added a warning in the auto navigation window not to use AWA for faster boats as it may cause the boat to steer very heavily
When the auto navigation was changed to, the angle not correctly changed according to the new setting, causing the boat to change course
Fixed font size of instruments on larger displays
Publishing a tutorial didn't work
Changing the order of tutorial steps would delete the step instead
The edit buttons in the My Boats screen are now disabled for boats that have joined a sail event
The Teleport to Start line button is disabled when the boat has started
Added arrows to adjust the angle of the left half of the sextant
Added a measure tool in the map
The frame rate was not reduced when the application looses focus while the video setting for it was switched on
When a chat message is received the sound is only played when the channel is different than the previous channel, or the last sound was more than 30 seconds ago or the message is an announcement or the message is private
The volume of the chat message can be adjusted separately
Added upscaling slider to the video settings. Use this to boost rendering performance if needed
Changed the text on the Sailor details window
Applied a max number of geographic names that will be rendered on the map
Added a limitation to the nr of control labels on screen. If there are multiple people on board and everyone is adjusting a trim line, the screen would be filled with these labels.
Added a second set of adjustment controls on the left side of the sextant. You can now either focus on the star/sun and adjust the left control to level the horizon. Or focus on the horizon and adjust the right controls to center the celestial body.
Prepared for use of new server setup
Added a halyard and furl control to the Q/E menu for sails with a furler
A non-raised mainsail would flip back and forth very fast in certain sail modes
Font size of instruments was scaled too big on larger screen resolutions
It was not possible to undo the purchase of an instrument and the refund button was covered by the scrollbar of the financial transactions window
The function to show a boat on the map for event organizers did not work
Weather is downloaded for boat coordinates instead of camera coordinates
If downloading the data for a mesh fails, an empty mesh will be used instead to prevent that loading the rest of the boat will fail as well
It was very hard to keep a trimaran in irons in order to raise the mainsail
Fixed an error in ordering the display of instruments on board
After editing your own boat in the boat designer and returning to the boat, the sails were no longer displayed
Instruments were not immediately available on the dashboard after buying them
Reduced the increase of water drag when the boat heels over for relatively narrow boats (like the J-Class)
Boats in the map didn't always turn green when the boat was in the same sail event as you
The position of the avatar/camera would be far away from the boat after you edited the appearance or deck layout of your boat the last time you were online
Internal function calls that referenced a deleted avatar are now prevented
Added extra safety precautions against receiving corrupted multiplayer messages
Monohulls were rolling too much when the sails were not raised
Fixed null reference exceptions that were found in stress test log files
Added a max nr. of waypoints of 500 for importing a route.
Extended the subscription window for sail events to 12 hours before the start until 12 hours after the start
Loading 3D models is now between 3 times faster (for small models) up to 300 times faster (for complex models)
Boat models are no longer loaded all at once, but queued and loaded one by one to reduce long stalls in a crowded field of boats
Added several words/sentences to the translations list
Edit mean waterlevel gave an HTTP error
Applying a texture to a boat part that had no materials set in the boat design (like a flag added to your boat) was not persistent
If the user session on the backend server gets broken for whatever reason, a new session is automatically created. This will prevent repeated "Error saving boat status" messages.
When changing boats, the old boat would remain visible for a few seconds
When copying an existing sail event, the old course would remain visible on the map
Teleport location to start line is now a random position in a rectangular area just before the line
The size of the chat section is reduced a bit
The force that keeps the rudder in the water of a foiling boat was also applied when the rudder was up
The angle of the foresail was too loose when sailing in Sunbathing mode
Reduced size of lens droplets on bigger screens
Sheet angles adopts faster to course changes in sunbathing mode
Made steering possible while the drone is active
The process of updating polar diagrams has been rewritten. Have a look at the User guide chapter Boat speed, Offline: Polar diagrams. Beware that no polar diagrams are updated in v1.08 and prior due to this change
When nr of people on board was changed in the Provision window, the total weight was computed incorrectly
The auto navigation didn't work correctly when the GPS was switched off
Boats with the GPS switched off are not visible on the map anymore to prevent cheating
Sending a Team chat or Club chat message would show up twice in your own chat history
Increased timeout for loading boats from 2 minutes to 3 minutes for very complex boats, densely populated areas with lots of buildings and edits and/or poor internet connections
The flashing navigation light alternates every 3 seconds on and off now
Improved visibility of seamark lights and boat navigation lights
Alt key settings would overwrite the dft. key settings when switching between keyboard types resulting in keys that didn't work anymore like the Z key on a QUERTZ keyboard to show the airflow
When making a high resolution screenshot with the UI switched on, the save path of the screenshot was visible on the picture as well
The red arrow to show the sideways force in the sail was too long to be useful
Resolved a frame duration spike that occurred every 73rd frame when map would measure the depths
Effect of heel on airflow in sail is reduced
AWA is dampened a little bit
Reduced the effect of a curvy foresail on heel
Selecting a single boat design for an event didn't work
If the DNS of sailaway.world can not be found by Unity, the direct ip address will be used
Multiplayer time synchronization was off
Map settings panel was open by default
Synchronization of movable boat parts like rudders and foils could get corrupted
Avatars of other sailors did not always appear on their boats, but were floating in the air
When searching for sailors, teams or clubs, the list is no longer just alphabetical, but records that begin with the entered criterium are listed on top
The volume of a water splash falling down was always 100%
Trim lines need to be clicked before that can be adjusted with the mouse when the input mode is set to not move the camera directly with the mouse
Increased contrast of rain and lens droplets
Chat area fills a smaller part of the screen on high resolutions and the borders are softer
Activated Steam login
Format for passing latitude and longitude through NMEA gateway changed to NMEA 0183 v4.11
Boat that don't have a route set are now included in the offline sailing routine
Buying items for a team or club gave an error message
Rank was not shown in contestants list on window with sail event details
Sailed time for challenges was not shown anywhere
DNF wasn't shown in leaderboard
When a boat was finished, but hadn't left the race it appeared as if the boat was still sailing in the leaderboard
Leaderboard was not automatically refreshed every 60 seconds
Leaderboard computed sailed time for challenges incorrect
Fixed stuttering behavior when ran aground
Added an option to the sea popup menu to ignore depth checks (comparable to shovel icon in Sailaway II)
Clamped maximum weather helm to 80% to always retain a little bit of steering power
Added flashing white navigation light to hardware library
A practice race would always show the message "check in is closed"
Program would stop responding to mouse input when a hardware library family was clicked in the hardware selection window.
Program would stop responding to mouse input when a directory was clicked in the File selector window
Program would stop responding to mouse input when a boat or other item on the My boats page was deleted.
Program would stop responding to mouse input when the selection criteria were changed with a listbox in the Sailors, Clubs and Teams selection screen.
It was possible to import a GPX file that contained latitudes outside the scope of -90 to 90 degrees and longitudes outside -180 to 180 degrees
Negative waterballast is no longer possible
Rain value as read from grib files is in accumulated mm per 6 hours, but was treated as a 0-1 value
Changed sail materials on your boat were not loaded if the boat design didn't already contain sail material settings
The database table that holds the best practice per boat design for which sails are raised and reefed is only updated when a boat's speed is more than 90% of the boat design polar value. The combination that has the best results is used for offline sailing
Sails are only changed during offline sailing when:
the TWA changes more than 20 degrees
or the TWS changes more than 25%
and there is a best practice for sails raised/reefed present for the current TWA/TWS combination.
In all other situations the last used sails will remain as they were even if the boat encounters a hurricane.
New routine for downloading and placing OSM buildings
Fixed semi transparent loading screen while switching boats
Loading screen now waits for water depth map to be loaded
Fixed error in speed when motoring
Screen "While you were offline" is only shown when boat was sailed online more than 12 hours ago
Prevented an infinite loop of sending multiplayer messages when any of the boat lights was switched on or off
Removed obsolete tweak sliders in boat design settings screen
Measuring the beam of the mid hull of a trimaran was incorrect
Trimarans with no foils would lean backwards when the speed picked up
Switching keyboard type didn't work correctly
Added a reminder popup message 1 hour prior to the starttime of a sail event
The default chat channel is now VHF when alone on board and Crew otherwise
It was not possible to create a route on the map that crossed the E180 meridian
Made multiplayer server more resilient against message flooding and unexpected disconnects
When the autopilot was changed, this was send to the multiplayer server with an incorrect message length and from that point on all multiplayer communication would fail
Event detail window showed that races didn't allow offline sailing when they did and vice versa
Leaderboard and subscriptions in Edit Event screen would show x times the same data
Added function to delete a logbook
There were 132 sailors that had an old version of the Caribbean Rose in their inventory. The boat design has been replaced by the correct version and the name of the boats are changed. Please delete those boats and recreate them from the correct boat design
Arrows at the sides of the horizontal bars of the market place have been made taller and thinner to make clear that hese aren't buttons but merely indicate the possibility drag left and right
Added a settings button to the map with the options to show other boats, offline boats, wind and current. The settings are persistent
When a sail is not 100% raised, sunbathing mode will automatically correct this and the length of the halyard is adjusted
The start datetime to filed of a flex race couldn't be set
You can only check in with an event from 1 hour before start until 5 minutes after the start
It is no longer possible to check in with an event or teleport to the start line if you are not sailing a boat of the correct design
There was no check on changing the auto sail setting and the limit provisions setting
You can only adjust your provisions when near the coast and you have not started a sail event yet
Sail event descriptions have a maximum length of 2048 characters
Display of sail events in selection screen and detail window has changed. Date is now below the image and a button 'Leaderboard' has been added, the list of subscriptions/contestants is filled with the names
When you click at the sail event name in the top right corner you get t he leader board on screen when the event has started
Race marks that are out of visible range were displayed at position 0,0
Sail event chat fixed
Badges were handed out upon crossing the startline instead of the finishline
AR labels were not always correctly placed
Added AR labels for other boats
Lights are switched back on when a boat is loaded if they were on when you left the boat
Distant OSM buildings would sometimes flicker on and off
Fixed moving objects in the world editor
When the autopilot was changed, this was send to the multiplayer server with an incorrect message length and from that point on all multiplayer communication would fail
Event detail window showed that races didn't allow offline sailing when they did and vice versa
Leaderboard and subscriptions in Edit Event screen would show x times the same data
Added function to delete a logbook
There were 132 sailors that had an old version of the Caribbean Rose in their inventory. The boat design has been replaced by the correct version and the name of the boats are changed. Please delete those boats and recreate them from the correct boat design
Arrows at the sides of the horizontal bars of the market place have been made taller and thinner to make clear that hese aren't buttons but merely indicate the possibility drag left and right
Added a settings button to the map with the options to show other boats, offline boats, wind and current. The settings are persistent
When a sail is not 100% raised, sunbathing mode will automatically correct this and the length of the halyard is adjusted
The start datetime to filed of a flex race couldn't be set
You can only check in with an event from 1 hour before start until 5 minutes after the start
It is no longer possible to check in with an event or teleport to the start line if you are not sailing a boat of the correct design
There was no check on changing the auto sail setting and the limit provisions setting
You can only adjust your provisions when near the coast and you have not started a sail event yet
Sail event descriptions have a maximum length of 2048 characters
Display of sail events in selection screen and detail window has changed. Date is now below the image and a button 'Leaderboard' has been added, the list of subscriptions/contestants is filled with the names
When you click at the sail event name in the top right corner you get t he leader board on screen when the event has started
Race marks that are out of visible range were displayed at position 0,0
Sail event chat fixed
Badges were handed out upon crossing the startline instead of the finishline
AR labels were not always correctly placed
Added AR labels for other boats
Lights are switched back on when a boat is loaded if they were on when you left the boat
Distant OSM buildings would sometimes flicker on and off
Fixed moving objects in the world editor
The formula for computing the instrument values TWDa and AWDa (average Wind Dir) was wrong for directions around 0 degrees
When a sail was partially raised, the force produced by that portion of the sail was multiplied by the area of the entire sail. This caused weird behavior when you started pulling up a sail
Window "Team roles" showed the roles for clubs (Commodore instead of Manager, etc)
The Commodore of a club and the Manager of a Team is able to buy items for that Club or Team
Bubble transactions that resulted in an error did not display the actual error
TWD displayed the magnetic wind direction in stead of the actual true wind direction
When the installed version of the software is outdated, the login screen now has a clickable text to go to the download page
Added an input field for the Windows drive letter in the window "Select file"
Race course buoys remain visible in the map when zooming out
The map no longer shows the logbook entries of other boats unless you click the other boat and select "Show log". Clicking in the map again will hide the line
When a boat is loaded, a logbook shows what has happened while you were offline
Shaders are preloaded during login phase to get rid of objects rendering in pink because the shader was not compiled
Boat designs, liveries, deck layouts and instruments that were bought could not be deleted
Added redundant messages to improve reliability of multiplayer server protocol
The edit button on the sail event details window was unreachable once the event had started
When emptying the starboard ballast tank with the Q/E menu, the port tank was affected instead
Added sail mode "Any" in the "Edit sail event" screen
The sail mode was not correctly shown on the website page of the sail event
Leaving the sail event didn't work if you closed the sail event details window before clicking the Leave button
Race marks didn't float on the water but stayed at level 0. They would hang in the air at low tide and get submerged at high tide
Finish, start, gate line in the map would sometimes stay highlighted after passing even though the 2 flanking buoys where dimmed
All flags on the starting vessel had the same time offset and were waving in the wind in the exact same way
The Organize Event selection screen did not show the events for the selected club when it was opened
Encrypted passwords weren't stored for the next login
Importing a 3D model would rotate the vertices but not the normals when the option "Z-axis is up" was chosen
Fixed the draw order for sail corner patches and transparent objects on boats like windows
Fog on land and trees was broken
Increased force for extra sails Code0, Gennaker, Mizzen Staysail, and Top sails to bring the forces more in line with the other sails
Added the option to give a boat design to a club or team
Foilers without a T-foil on the rudder will lean more backwards
Spray near the stern is more intense when only the stern touches the water
Added a 5th line to the "Sail offline" panel that pops up when you quit Sailaway via the menu to indicates if the provisions are sufficient for offline sailing
Added option to transfer bubbles from a club or team to any user, club or team
Changed name in Q/E panel for furling/unfurling sail from "Reef [sailName]"" to "Furl [sailName]"
Lights of lighthouses were displayed at the base instead of the top of the lighthouse
Added the text "Sold [x] times" to your items in the My inventory screen
Added boat designer tweak slider for dive forward/heel back
New function in boat designer to check the normals of your 3D model by shining light at it from 1 of 6 sides
Distance computations for applying fog were incorrect
There was a discrepancy between fog in the sky shader and fog in the ocean shader
Changed wrong url to backend utility for editing waterlevels
Adding connection rods between rudders in the boat designer didn't work
Fixed longitudinal stability for foiling boat with a T-foil on the rudder
Fixed placement of waterlevel points on America's Cup type foils
Cursor was hidden on login screen
Couldn't adjust lines with gamecontroller buttons
UI elements sometimes become invisible when screen resolution changed
Buoys used the old method for determining the distance, this caused them to use the wrong LOD
Camera movement like in Sailaway II is now default, comarea mevement directly when mouse is moved can be set in Main menu -> Settings -> Keyboard and Mouse.
The camera movement direction can be flipped in X and/or in Y direction in Main menu -> Settings -> Keyboard and Mouse.
Game controller movement will remain working when direct camera movement is switched off
The info window for sail shape that pops up when you control a trim line didn't always show the values
The default key for moving up was not set to PgUp or O
When the camera was in 3rd person mode (1-key) and you switched boats, the new boat would sail away without you. The camera is now returned to the default 1st person mode when you change boats.
Mainsail was always immediately raised after placement
Transformation matrix from boat to sail was not always set, sometimes resulting in an invisible sail
System wide messages are disabled for anyone but the administrator
Messages about connecting/reconnecting to the multiplayer server are not shown on the screen anymore. They were harmless yet caused a lot of confusion
Magnetic declination was inversed
Milky way and background stars were misaligned.
Underwater rumble sound was played irregularly and did not stop when boat was foiling.
Applying bought liveries didn't work
Added an option in the boat designer to hand over full control over boat design to a friend
Added an option in the boat designer to give free usage of a boat design to a friend, even if the boat design is not published
Added a button on the Team detail page and Club detail page to transfer money to the team or club
Teams and clubs can not buy boat designs, instead the designer and the club have to agree upon a price, the bubbles need to be transferred manually and the design has to be handed over by the designer manually.
The mast height in the boat design data is now taken from the boat parts of type Main mast and/or Mizzen mast only
Added behaviour adjustment tools for boat designers (see boat designer guide)
Added average behaviour adjustments per boat class (see boat designer guide)
Adjusted the colors of the Dutch flag
The first 2 times Sailaway is loaded, the video quality and screen resolution is automatically reduced if the frame rate is too low.
Fixed an error where the current route was constantly broadcasted to the multiplayer server
Added a limit to keep the latitude between -80 and 80 degrees.
Fixed an error in the tutorial builder and changed the appearance of the tutorial on screen